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Available console commands/config file settings:
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
COLOR_R_4 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_4 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_4 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_4 Lets the internal camera move with your cycle
AUTO_INCAM_4 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
SPECTATOR_MODE_4 Sets spectator mode for this player
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
START_FOV_4 Initial field of vision
START_CAM_4 Initial Camera
CAMCENTER_4 Center internal camera on driving direction
PLAYER_4 Player name
COLOR_R_3 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_3 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_3 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_3 Lets the internal camera move with your cycle
AUTO_INCAM_3 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
SPECTATOR_MODE_3 Sets spectator mode for this player
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
START_FOV_3 Initial field of vision
START_CAM_3 Initial Camera
CAMCENTER_3 Center internal camera on driving direction
PLAYER_3 Player name
COLOR_R_2 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_2 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_2 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_2 Lets the internal camera move with your cycle
AUTO_INCAM_2 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
SPECTATOR_MODE_2 Sets spectator mode for this player
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
START_FOV_2 Initial field of vision
START_CAM_2 Initial Camera
CAMCENTER_2 Center internal camera on driving direction
PLAYER_2 Player name
COLOR_R_1 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_1 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_1 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_1 Lets the internal camera move with your cycle
AUTO_INCAM_1 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
SPECTATOR_MODE_1 Sets spectator mode for this player
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
START_FOV_1 Initial field of vision
START_CAM_1 Initial Camera
CAMCENTER_1 Center internal camera on driving direction
PLAYER_1 Player name
FLOOR_BLUE Floor color
FLOOR_GREEN Floor color
FLOOR_RED Floor color
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
GRID_SIZE_MOVIEPACK distance between gridlines when moviepack is active
GRID_SIZE distance between gridlines
TOPOLOGY_POLICE The topology police does a posteriory checks whether game moves were legal. Set this to 1 to enable it.
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
SHOW_OWN_NAME Should your own name be shown above your cycle, too?
CYCLE_RUBBER_MINADJUST when adjusting to or 180ing into a wall, allow going closer by at least this amount ( relative to the last distance )
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
SCORE_SUICIDE What you get for stupidly dying
SCORE_KILL What you get for killing someone
SCORE_DIE What you get for dying
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_TIME_TOLERANCE Not yet used
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect ( every second, you get closer to the wall by a factor of ~0.4^{this value} )
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_BRAKE Brake intensity
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_WALL_NEAR Maximum accelerating wall distance
CYCLE_ACCEL_OFFSET Minimum numeric wall distance
CYCLE_ACCEL Wall acceleration factor
CYCLE_DELAY Minimum time between turns
CYCLE_START_SPEED Initial cycle speed
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount ( measured in ping*speed ) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone; change speed_factor instead.
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
START_NEW_MATCH Initiates a new match
PING_CHARITY how much ping are you willing to take over from your opponent?
MAX_IN_RATE maximum network input rate
MAX_OUT_RATE maximum network output rate
ROUND_CONSOLE_MESSAGE_5 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_4 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_3 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_2 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_1 Message sent to clients after every round
ROUND_CENTER_MESSAGE Big message sent to clients after every round
CUSTOM_SERVER_NAME name of the server to connect to
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
LADDER_TAX Percentage of the ladder pot the IRS takes
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot
LADDER_MIN_BET Minimum score you put in the ladder pot
TALK_TO_MASTER Announce this server on the internet?
GAME_TIMEOUT base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players?
SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
SP_TEAM_MAX_PLAYERS Maximum number of players per team
SP_TEAM_MIN_PLAYERS Minimum number of players per team
SP_TEAMS_MAX Maximum number of teams
SP_TEAMS_MIN Minimum number of teams
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
SP_FINISH_TYPE What happens when the last human is dead?
SP_GAME_TYPE Type of game played
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_AUTO_IQ Automatically adjust AI IQ?
SP_AUTO_AIS Automatically spawn AI players?
SP_AI_IQ IQ of the AI opponents
SP_MIN_PLAYERS Minimum number of players
SP_NUM_AIS Number of AI players
SP_LIMIT_SCORE End the match when a player reaches this score
SP_LIMIT_ROUNDS End the match after this number of rounds
SP_LIMIT_TIME End the match after this number of minutes
SP_SCORE_WIN You get this when you win a round in the single player highscore hunt
EXPLOSION_RADIUS Blast radius of the cycle explosions
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MIN_PLAYERS Minimum number of players per team
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
FINISH_TYPE What happens when the last human is dead?
GAME_TYPE Type of game played
SIZE_FACTOR Arena size modifier
SPEED_FACTOR Speed modifier for the cycles
AUTO_IQ Automatically adjust AI IQ?
AUTO_AIS Automatically spawn AI players?
AI_IQ IQ of the AI opponents
MIN_PLAYERS Minimum number of players
NUM_AIS Number of AI players
LIMIT_SCORE End the match when a player reaches this score
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_TIME End the match after this number of minutes
SCORE_WIN What you get for winning a round
DEDICATED_IDLE after running this time (in hours), the dedicated server takes the next chance to quit.
MOVIEPACK Use the moviepack if available
ZTRICK Performance tweak; does not work on most Windows systems
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone; change size_factor instead.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
WHITE_SPARKS white_sparks_help
SPARKS Draw sparks when going too close to a wall
TEXTURES_HI Use high color textures
PREDICT_OBJECTS predict cycle movement in network play
LAG_O_METER Draw Lag-O-Meter in network play
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
SKY_WOBBLE Sky animation
LOWER_SKY Draw lower sky plane
UPPER_SKY Draw upper sky plane
DITHER Use dithering
HIGH_RIM Draw high rim walls
FLOOR_DETAIL Floor detail settings
FLOOR_MIRROR Floor mirror mode
SHOW_FPS Enable fps display
TEXT_OUT Enable console text output
SMOOTH_SHADING Enable smooth shading
ALPHA_BLEND Enable alpha blending
PERSP_CORRECT Enable perspective correction
POLY_ANTIALIAS Enable polygon antialiasing
LINE_ANTIALIAS Enable line antialiasing
MESSAGE_OF_DAY_5 Message sent to clients
MESSAGE_OF_DAY_4 Message sent to clients
MESSAGE_OF_DAY_3 Message sent to clients
MESSAGE_OF_DAY_2 Message sent to clients
MESSAGE_OF_DAY_1 Message sent to clients
GL_VENDOR OpenGL system information
GL_RENDERER OpenGL system information
GL_VERSION OpenGL system information
GL_EXTENSIONS OpenGL system information
TEXTURE_MODE_3 Font:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_0 Floor Texture:
PING_SIZE ping_size_help
PING_LOCY ping_locy_help
PING_LOCX ping_locx_help
ENEMIES_SIZE enemies_size_help
ENEMIES_LOCY enemies_locy_help
ENEMIES_LOCX enemies_locx_help
FASTEST_SIZE fastest_size_help
FASTEST_LOCY fastest_locy_help
FASTEST_LOCX fastest_locx_help
SCORE_SIZE score_size_help
SCORE_LOCY score_locy_help
SCORE_LOCX score_locx_help
SHOW_RUBBER show_rubber_help
SHOW_BRAKE show_brake_help
SHOW_SPEED show_speed_help
SHOW_PING show_ping_help
SHOW_ENEMIES show_enemies_help
SHOW_SCORE show_score_help
SHOW_FASTEST show_fastest_help
SHOW_HUD show_hud_help
RUBBER_GAUGE_LOCY rubber_gauge_locy_help
RUBBER_GAUGE_LOCX rubber_gauge_locx_help
RUBBER_GAUGE_SIZE rubber_gauge_size_help
BRAKE_GAUGE_LOCY brake_gauge_locy_help
BRAKE_GAUGE_LOCX brake_gauge_locx_help
BRAKE_GAUGE_SIZE brake_gauge_size_help
SPEED_GAUGE_LOCY speed_gauge_locy_help
SPEED_GAUGE_LOCX speed_gauge_locx_help
SPEED_GAUGE_SIZE speed_gauge_size_help
LANGUAGE_SECOND fallback language if the first language is not available
LANGUAGE_FIRST the language Armagetron Advanced will use
WIN_ZONE_DEATHS A value of 1 turns it into a death zone
SCORE_DEATHZONE What you get for hitting the Death Zone
WIN_ZONE_INITIAL_SIZE win_zone_initial_size_help
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
BUG_RIP bug_rip_help
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FREE_START_X Start position of the free camera
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
FLOOR_MIRROR_INT Intensity of the floor mirror effect
BUG_TUNNEL bug_tunnel_help
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
URL HTTP url assiciated with a server
KICK Kicks the specified player from the server
SILENCE_ALL if set to 1, all chat messages will be omitted.
SAY Dedicated server only: let the server administator say something.
ADMIN_PASS Password for the basic in game admin
PASSWORD_STORAGE Bestimmt, wo die Passwörter gespeichert werden: gar nicht (-1), nur im Speicher(0) oder auf der Festplatte(1, nicht empfohlen)
PASSWORD password setting
SOUND_SOURCES number of sound sources to be heard at the same time
SOUND_QUALITY sound quality 0=off, 3=high
SOUND_BUFFER_SHIFT Buffer size multiplier
VOTING_PRIVACY controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_BIAS add virtual voters that oppose every change.
MIN_VOTERS number of voters that need to be online to enable voting.
ALLOW_VOTING_SPECTATOR if set to 1, voting will be allowed for spectators.
ALLOW_VOTING if set to 1, voting will be allowed for players.
VOTING_DECAY one non-voter is ignored everytime this many secons pass.
VOTING_START_DECAY number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT votes older than this time out and are rejected.
CENTER_MESSAGE Prints a big message on the screen of all connected clients
CONSOLE_MESSAGE Prints a message on the console of all connected clients
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_CLIENTS Maximum number of network clients to accept
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
CLIENT_PORT Port we try to connect to
SERVER_PORT Port this server listens on
SERVER_NAME Name of this server
BIG_BROTHER Did we already send the big brother information?
SPAM_MAXLEN maximal length of chat message.
SPAM_AUTOKICK spam score that causes you to get kicked instantly.
SPAM_PENALTY number of seconds to silence a spammer.
SPAM_PROTECTION harshness of spam protection; determines min delay between chat messages accepted.
KEYBOARD keyboard settings
COLOR_STRINGS Print colored strings
USE_DISPLAYLISTS use display lists for rendering the cycles?
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
LAST_CHECK_ERRORS listen to errors claiming a video mode does not exist, last successful init
CHECK_ERRORS listen to errors claiming a video mode does not exist
LAST_ZDEPTH z buffer depth, last successful init
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
LAST_COLORDEPTH color depth, last successful init
COLORDEPTH color depth to use (0: 16 1: desktop 2: 24)
LAST_FULLSCREEN fullscreen or windowed mode, last successful init
FULLSCREEN fullscreen or windowed mode?
ARMAGETRON_LAST_WINDOWSIZE last Window size
ARMAGETRON_WINDOWSIZE Window size
ARMAGETRON_LAST_SCREENMODE last screen resolution
ARMAGETRON_SCREENMODE Screen resolution
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SCREEN_HEIGHT Custom screen size
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
INCLUDE includes the following file
FIRST_USE is this the first time you use Armagetron Advanced?
This document was created by Manuel Moos
Last modification: Sun Feb 5 23:06:45 CET 2006
| First Start | Installation | Network Play | Configuration | FAQ | Redistribution |