Python: module rox.OptionsBox

rox.OptionsBox | index

`The OptionsBox widget is used to edit an OptionGroup.
For simple applications, rox.edit_options() provides an
easy way to edit the options.
You can add new types of option by appending to widget_registry (new
in ROX-Lib 1.9.13). Return a list of widgets (which are packed into either an
HBox or a VBox). For example, to add a button widget:
def build_button(box, node, label):
button = g.Button(label)
box.may_add_tip(button, node)
button.connect('clicked', my_button_handler)
return [button]
OptionsBox.widget_registry['button'] = build_button
You can then create such a button in Options.xml with:
<button label='...'>Tooltip</button>
For widgets that have options, your build function will be called with
the option as a third parameter. You should register get and set methods,
and arrange for box.check_widget to be called when the user changes the
value:
def build_toggle(box, node, label, option):
toggle = g.CheckButton(label)
box.may_add_tip(toggle, node)
box.handlers[option] = (
lambda: str(toggle.get_active()),
lambda: toggle.set_active(option.int_value))
toggle.connect('toggled', lambda w: box.check_widget(option))
return [toggle]
OptionsBox.widget_registry['mytoggle'] = build_toggle`

Classes
`` |  | gtk.Button(gtk.Bin) ColourButton FontButton gtk.Dialog(gtk.Window) OptionsBox
class ColourButton(gtk.Button)
`` |
| Methods defined here: __init__(self, option_box, option, title) clicked(self, button) expose(self, widget, event) get(self) set(self, c=None)
class FontButton(gtk.Button)
`` |
| Methods defined here: __init__(self, option_box, option, title) clicked(self, button) get(self) set(self)
class OptionsBox(gtk.Dialog)
`` | `A dialog box which lets the user edit the options. The file Options.xml specifies the layout of this box.`
| Methods defined here: __init__(self, options_group, options_xml, translation=None) `options_xml is an XML file, usually <app_dir>/Options.xml, which defines the layout of the OptionsBox. It contains an <options> root element containing (nested) <section> elements. Each <section> contains a number of widgets, some of which correspond to options. The build_* functions are used to create them. Example: <?xml version='1.0'?> <options> <section title='First section'> <label>Here are some options</label> <entry name='default_name' label='Default file name'> When saving an untitled file, use this name as the default. </entry> <section title='Nested section'> ... </section> </section> </options>` build_colour(self, node, label, option) `<colour name='...' label='...'>Tooltip</colour>` build_entry(self, node, label, option) `<entry name='...' label='...'>Tooltip</entry>` build_font(self, node, label, option) `<font name='...' label='...'>Tooltip</font>` build_frame(self, node, label) `<frame label='Title'>...</frame> to group options under a heading.` build_hbox(self, node, label) `<hbox>...</hbox> to layout child widgets horizontally.` build_label(self, node, label) build_menu(self, node, label, option) `Build an OptionMenu widget, only one item of which may be selected. <menu name='...' label='...'> <item value='...' label='...'/> <item value='...' label='...'/> </menu>` build_numentry(self, node, label, option) `<numentry name='...' label='...' min='0' max='100' step='1'>Tooltip</numentry>. Lets the user choose a number from min to max.` build_radio_group(self, node, label, option) `Build a list of radio buttons, only one of which may be selected. <radio-group name='...'> <radio value='...' label='...'>Tooltip</radio> <radio value='...' label='...'>Tooltip</radio> </radio-group>` build_secretentry(self, node, label, option) `<secretentry name='...' label='...' char='*'>Tooltip</secretentry>` build_section(self, section, parent) `Create a new page for the notebook and a new entry in the sections tree, and build all the widgets inside the page.` build_spacer(self, node, label) `<spacer/>` build_toggle(self, node, label, option) `<toggle name='...' label='...'>Tooltip</toggle>` build_vbox(self, node, label) `<vbox>...</vbox> to layout child widgets vertically.` build_widget(self, node, box) `Dispatches the job of dealing with a DOM Node to the appropriate build_* function.` build_window_frame(self) `Create the main structure of the window.` changed(self) `Check whether any options have different values (ie, whether Revert will do anything).` check_widget(self, option) `A widgets call this when the user changes its value.` do_box(self, node, label, widget) `Helper function for building hbox, vbox and frame widgets.` do_entry(self, node, label, option) `Helper function for entry and secretentry widgets` may_add_tip(self, widget, node) `If 'node' contains any text, use that as the tip for 'widget'.` open(self) `Show the window, updating all the widgets at the same time. Use this instead of show().` update_revert(self) `Shade/unshade the Revert button. Internal.` update_widgets(self) `Make widgets show current values. Internal.`

Functions
`` |  | data(node) `Return all the text directly inside this DOM Node.`