/*
 * video.h
 *
 * Video class.
 *
 * Portable Windows Library
 *
 * Copyright (c) 1993-1998 Equivalence Pty. Ltd.
 *
 * The contents of this file are subject to the Mozilla Public License
 * Version 1.0 (the "License"); you may not use this file except in
 * compliance with the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS"
 * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
 * the License for the specific language governing rights and limitations
 * under the License.
 *
 * The Original Code is Portable Windows Library.
 *
 * The Initial Developer of the Original Code is Equivalence Pty. Ltd.
 *
 * Portions are Copyright (C) 1993 Free Software Foundation, Inc.
 * All Rights Reserved.
 *
 * Contributor(s): Derek Smithies (derek@indranet.co.nz)
 *
 * $Log: video.h,v $
 * Revision 1.5  2003/09/17 05:41:59  csoutheren
 * Removed recursive includes
 *
 * Revision 1.4  2001/09/10 02:51:23  robertj
 * Major change to fix problem with error codes being corrupted in a
 *   PChannel when have simultaneous reads and writes in threads.
 *
 * Revision 1.3  2001/05/22 12:49:32  robertj
 * Did some seriously wierd rewrite of platform headers to eliminate the
 *   stupid GNU compiler warning about braces not matching.
 *
 * Revision 1.2  2000/12/19 22:20:26  dereks
 * Add video channel classes to connect to the PwLib PVideoInputDevice class.
 * Add PFakeVideoInput class to generate test images for video.
 *
 * Revision 1.1  2000/11/09 00:33:23  dereks
 * Initial release. Required for PVideoChannel class.
 */

///////////////////////////////////////////////////////////////////////////////
// PVideo

  public:
    // Overrides from class PChannel
      
    virtual BOOL Close();
      // Close the channel.

    virtual PString GetName() const;
	  // Return the name of the channel
    
  protected:

   static PMutex bufferMutex;

// End Of File ///////////////////////////////////////////////////////////////
