XmlRpc++: XmlRpcSource.h Source File

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# XmlRpcSource.h

    00001
    00002 #ifndef _XMLRPCSOURCE_H_
    00003 #define _XMLRPCSOURCE_H_
    00004 //
    00005 // XmlRpc++ Copyright (c) 2002-2003 by Chris Morley
    00006 //
    00007 #if defined(_MSC_VER)
    00008 # pragma warning(disable:4786)    // identifier was truncated in debug info
    00009 #endif
    00010
    00011 namespace XmlRpc {
    00012
    00014   class XmlRpcSource {
    00015   public:
    00019     XmlRpcSource(int fd = -1, bool deleteOnClose = false);
    00020
    00022     virtual ~XmlRpcSource();
    00023
    00025     int getfd() const { return _fd; }
    00027     void setfd(int fd) { _fd = fd; }
    00028
    00030     bool getKeepOpen() const { return _keepOpen; }
    00032     void setKeepOpen(bool b=true) { _keepOpen = b; }
    00033
    00035     virtual void close();
    00036
    00038     virtual unsigned handleEvent(unsigned eventType) = 0;
    00039
    00040   private:
    00041
    00042     // Socket. This should really be a SOCKET (an alias for unsigned int*) on windows...
    00043     int _fd;
    00044
    00045     // In the server, a new source (XmlRpcServerConnection) is created
    00046     // for each connected client. When each connection is closed, the
    00047     // corresponding source object is deleted.
    00048     bool _deleteOnClose;
    00049
    00050     // In the client, keep connections open if you intend to make multiple calls.
    00051     bool _keepOpen;
    00052   };
    00053 } // namespace XmlRpc
    00054
    00055 #endif //_XMLRPCSOURCE_H_