// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of the GNU C++ Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __GNUG__ #pragma implementation #endif #include #include "..AVLMap.h" /* constants & inlines for maintaining balance & thread status in tree nodes */ #define AVLBALANCEMASK 3 #define AVLBALANCED 0 #define AVLLEFTHEAVY 1 #define AVLRIGHTHEAVY 2 #define LTHREADBIT 4 #define RTHREADBIT 8 static inline int bf(AVLNode* t) { return t->stat & AVLBALANCEMASK; } static inline void set_bf(AVLNode* t, int b) { t->stat = (t->stat & ~AVLBALANCEMASK) | (b & AVLBALANCEMASK); } static inline int rthread(AVLNode* t) { return t->stat & RTHREADBIT; } static inline void set_rthread(AVLNode* t, int b) { if (b) t->stat |= RTHREADBIT; else t->stat &= ~RTHREADBIT; } static inline int lthread(AVLNode* t) { return t->stat & LTHREADBIT; } static inline void set_lthread(AVLNode* t, int b) { if (b) t->stat |= LTHREADBIT; else t->stat &= ~LTHREADBIT; } /* traversal primitives */ AVLNode* AVLMap::leftmost() { AVLNode* t = root; if (t != 0) while (t->lt != 0) t = t->lt; return t; } AVLNode* AVLMap::rightmost() { AVLNode* t = root; if (t != 0) while (t->rt != 0) t = t->rt; return t; } AVLNode* AVLMap::succ(AVLNode* t) { AVLNode* r = t->rt; if (!rthread(t)) while (!lthread(r)) r = r->lt; return r; } AVLNode* AVLMap::pred(AVLNode* t) { AVLNode* l = t->lt; if (!lthread(t)) while (!rthread(l)) l = l->rt; return l; } Pix AVLMap::seek( key) { AVLNode* t = root; if (t == 0) return 0; for (;;) { int cmp = CMP(key, t->item); if (cmp == 0) return Pix(t); else if (cmp < 0) { if (lthread(t)) return 0; else t = t->lt; } else if (rthread(t)) return 0; else t = t->rt; } } /* The combination of threads and AVL bits make adding & deleting interesting, but very awkward. We use the following statics to avoid passing them around recursively */ static int _need_rebalancing; // to send back balance info from rec. calls static * _target_item; // add/del_item target static AVLNode* _found_node; // returned added/deleted node static int _already_found; // for deletion subcases void AVLMap:: _add(AVLNode*& t) { int cmp = CMP(*_target_item, t->item); if (cmp == 0) { _found_node = t; return; } else if (cmp < 0) { if (lthread(t)) { ++count; _found_node = new AVLNode(*_target_item, def); set_lthread(_found_node, 1); set_rthread(_found_node, 1); _found_node->lt = t->lt; _found_node->rt = t; t->lt = _found_node; set_lthread(t, 0); _need_rebalancing = 1; } else _add(t->lt); if (_need_rebalancing) { switch(bf(t)) { case AVLRIGHTHEAVY: set_bf(t, AVLBALANCED); _need_rebalancing = 0; return; case AVLBALANCED: set_bf(t, AVLLEFTHEAVY); return; case AVLLEFTHEAVY: { AVLNode* l = t->lt; if (bf(l) == AVLLEFTHEAVY) { if (rthread(l)) t->lt = l; else t->lt = l->rt; set_lthread(t, rthread(l)); l->rt = t; set_rthread(l, 0); set_bf(t, AVLBALANCED); set_bf(l, AVLBALANCED); t = l; _need_rebalancing = 0; } else { AVLNode* r = l->rt; set_rthread(l, lthread(r)); if (lthread(r)) l->rt = r; else l->rt = r->lt; r->lt = l; set_lthread(r, 0); set_lthread(t, rthread(r)); if (rthread(r)) t->lt = r; else t->lt = r->rt; r->rt = t; set_rthread(r, 0); if (bf(r) == AVLLEFTHEAVY) set_bf(t, AVLRIGHTHEAVY); else set_bf(t, AVLBALANCED); if (bf(r) == AVLRIGHTHEAVY) set_bf(l, AVLLEFTHEAVY); else set_bf(l, AVLBALANCED); set_bf(r, AVLBALANCED); t = r; _need_rebalancing = 0; return; } } } } } else { if (rthread(t)) { ++count; _found_node = new AVLNode(*_target_item, def); set_rthread(t, 0); set_lthread(_found_node, 1); set_rthread(_found_node, 1); _found_node->lt = t; _found_node->rt = t->rt; t->rt = _found_node; _need_rebalancing = 1; } else _add(t->rt); if (_need_rebalancing) { switch(bf(t)) { case AVLLEFTHEAVY: set_bf(t, AVLBALANCED); _need_rebalancing = 0; return; case AVLBALANCED: set_bf(t, AVLRIGHTHEAVY); return; case AVLRIGHTHEAVY: { AVLNode* r = t->rt; if (bf(r) == AVLRIGHTHEAVY) { if (lthread(r)) t->rt = r; else t->rt = r->lt; set_rthread(t, lthread(r)); r->lt = t; set_lthread(r, 0); set_bf(t, AVLBALANCED); set_bf(r, AVLBALANCED); t = r; _need_rebalancing = 0; } else { AVLNode* l = r->lt; set_lthread(r, rthread(l)); if (rthread(l)) r->lt = l; else r->lt = l->rt; l->rt = r; set_rthread(l, 0); set_rthread(t, lthread(l)); if (lthread(l)) t->rt = l; else t->rt = l->lt; l->lt = t; set_lthread(l, 0); if (bf(l) == AVLRIGHTHEAVY) set_bf(t, AVLLEFTHEAVY); else set_bf(t, AVLBALANCED); if (bf(l) == AVLLEFTHEAVY) set_bf(r, AVLRIGHTHEAVY); else set_bf(r, AVLBALANCED); set_bf(l, AVLBALANCED); t = l; _need_rebalancing = 0; return; } } } } } } & AVLMap::operator [] ( item) { if (root == 0) { ++count; root = new AVLNode(item, def); set_rthread(root, 1); set_lthread(root, 1); return root->cont; } else { _target_item = &item; _need_rebalancing = 0; _add(root); return _found_node->cont; } } void AVLMap::_del(AVLNode* par, AVLNode*& t) { int comp; if (_already_found) { if (rthread(t)) comp = 0; else comp = 1; } else comp = CMP(*_target_item, t->item); if (comp == 0) { if (lthread(t) && rthread(t)) { _found_node = t; if (t == par->lt) { set_lthread(par, 1); par->lt = t->lt; } else { set_rthread(par, 1); par->rt = t->rt; } _need_rebalancing = 1; return; } else if (lthread(t)) { _found_node = t; AVLNode* s = succ(t); if (s != 0 && lthread(s)) s->lt = t->lt; t = t->rt; _need_rebalancing = 1; return; } else if (rthread(t)) { _found_node = t; AVLNode* p = pred(t); if (p != 0 && rthread(p)) p->rt = t->rt; t = t->lt; _need_rebalancing = 1; return; } else // replace item & find someone deletable { AVLNode* p = pred(t); t->item = p->item; t->cont = p->cont; _already_found = 1; comp = -1; // fall through below to left } } if (comp < 0) { if (lthread(t)) return; _del(t, t->lt); if (!_need_rebalancing) return; switch (bf(t)) { case AVLLEFTHEAVY: set_bf(t, AVLBALANCED); return; case AVLBALANCED: set_bf(t, AVLRIGHTHEAVY); _need_rebalancing = 0; return; case AVLRIGHTHEAVY: { AVLNode* r = t->rt; switch (bf(r)) { case AVLBALANCED: if (lthread(r)) t->rt = r; else t->rt = r->lt; set_rthread(t, lthread(r)); r->lt = t; set_lthread(r, 0); set_bf(t, AVLRIGHTHEAVY); set_bf(r, AVLLEFTHEAVY); _need_rebalancing = 0; t = r; return; case AVLRIGHTHEAVY: if (lthread(r)) t->rt = r; else t->rt = r->lt; set_rthread(t, lthread(r)); r->lt = t; set_lthread(r, 0); set_bf(t, AVLBALANCED); set_bf(r, AVLBALANCED); t = r; return; case AVLLEFTHEAVY: { AVLNode* l = r->lt; set_lthread(r, rthread(l)); if (rthread(l)) r->lt = l; else r->lt = l->rt; l->rt = r; set_rthread(l, 0); set_rthread(t, lthread(l)); if (lthread(l)) t->rt = l; else t->rt = l->lt; l->lt = t; set_lthread(l, 0); if (bf(l) == AVLRIGHTHEAVY) set_bf(t, AVLLEFTHEAVY); else set_bf(t, AVLBALANCED); if (bf(l) == AVLLEFTHEAVY) set_bf(r, AVLRIGHTHEAVY); else set_bf(r, AVLBALANCED); set_bf(l, AVLBALANCED); t = l; return; } } } } } else { if (rthread(t)) return; _del(t, t->rt); if (!_need_rebalancing) return; switch (bf(t)) { case AVLRIGHTHEAVY: set_bf(t, AVLBALANCED); return; case AVLBALANCED: set_bf(t, AVLLEFTHEAVY); _need_rebalancing = 0; return; case AVLLEFTHEAVY: { AVLNode* l = t->lt; switch (bf(l)) { case AVLBALANCED: if (rthread(l)) t->lt = l; else t->lt = l->rt; set_lthread(t, rthread(l)); l->rt = t; set_rthread(l, 0); set_bf(t, AVLLEFTHEAVY); set_bf(l, AVLRIGHTHEAVY); _need_rebalancing = 0; t = l; return; case AVLLEFTHEAVY: if (rthread(l)) t->lt = l; else t->lt = l->rt; set_lthread(t, rthread(l)); l->rt = t; set_rthread(l, 0); set_bf(t, AVLBALANCED); set_bf(l, AVLBALANCED); t = l; return; case AVLRIGHTHEAVY: { AVLNode* r = l->rt; set_rthread(l, lthread(r)); if (lthread(r)) l->rt = r; else l->rt = r->lt; r->lt = l; set_lthread(r, 0); set_lthread(t, rthread(r)); if (rthread(r)) t->lt = r; else t->lt = r->rt; r->rt = t; set_rthread(r, 0); if (bf(r) == AVLLEFTHEAVY) set_bf(t, AVLRIGHTHEAVY); else set_bf(t, AVLBALANCED); if (bf(r) == AVLRIGHTHEAVY) set_bf(l, AVLLEFTHEAVY); else set_bf(l, AVLBALANCED); set_bf(r, AVLBALANCED); t = r; return; } } } } } } void AVLMap::del( item) { if (root == 0) return; _need_rebalancing = 0; _already_found = 0; _found_node = 0; _target_item = &item; _del(root, root); if (_found_node) { delete(_found_node); if (--count == 0) root = 0; } } void AVLMap::_kill(AVLNode* t) { if (t != 0) { if (!lthread(t)) _kill(t->lt); if (!rthread(t)) _kill(t->rt); delete t; } } AVLMap::AVLMap(AVLMap& b) :Map(b.def) { root = 0; count = 0; for (Pix i = b.first(); i != 0; b.next(i)) (*this)[b.key(i)] = b.contents(i); } int AVLMap::OK() { int v = 1; if (root == 0) v = count == 0; else { int n = 1; AVLNode* trail = leftmost(); AVLNode* t = succ(trail); while (t != 0) { ++n; v &= CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v; }