// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1991 Free Software Foundation This file is part of the GNU C++ Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * Bags implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */ #include #include #include ".SkipBag.h" MLCG* SkipBag::gen = 0; int SkipBaginit::count = 0; static int countbits(long bits) { int n = 0; while(bits>>=1L) n++; return n; } SkipBag::SkipBag(long size) : level(0), header(new SkipBagNode (countbits(size)+1)), max_levels (countbits(size)+1), random_bits(gen->asLong()), randoms_left(BITS_IN_RANDOM / 2) { SkipBagNodePtr *buffer_start = header->forward; SkipBagNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (SkipBagNodePtr) header; } SkipBag::SkipBag(SkipBag& b) : level (0), header (new SkipBagNode (b.max_levels)), max_levels (b.max_levels), random_bits (gen->asLong()), randoms_left (BITS_IN_RANDOM / 2) { SkipBagNodePtr *buffer_start = header->forward; SkipBagNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (SkipBagNodePtr)header; for (SkipBagNodePtr t = b.leftmost(); t; t = b.succ(t)) add(t->item); } Pix SkipBag::add ( item) { SkipBagNodePtr *update = new SkipBagNodePtr[max_levels+1]; SkipBagNodePtr curr = (SkipBagNodePtr) this->header; int l = level; SkipBagNodePtr temp; do { while ((temp = curr->forward[l])!=header && CMP(temp->item, item) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if ((l = random_level ()) > level) { l = ++level; update[l] = (SkipBagNodePtr)header; }; temp = new RealSkipBagNode (item, l); SkipBagNodePtr *temp_forward = temp->forward; do { SkipBagNodePtr *curr_forward = update[l]->forward; temp_forward[l] = curr_forward[l]; curr_forward[l] = temp; } while (--l >= 0); count++; delete update; return Pix(temp); } void SkipBag::del( key) { int l = level; int curr_level = level; SkipBagNodePtr *update = new SkipBagNodePtr[max_levels+1]; SkipBagNodePtr curr = (SkipBagNodePtr)header; SkipBagNodePtr temp; do { while ((temp = curr->forward[l])!=header && CMP(temp->item,key) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (CMP(temp->item,key)==0) { SkipBagNodePtr *temp_forward = temp->forward; for (l = 0; l <= curr_level && (curr = update[l])->forward[l] == temp; l++) curr->forward[l] = temp_forward[l]; delete temp; SkipBagNodePtr *forward = header->forward; while (forward[curr_level]==header && curr_level > 0) curr_level--; level = curr_level; count--; delete update; return; } } SkipBagNodePtr SkipBag::rightmost() { SkipBagNodePtr temp; SkipBagNode* curr = header; int l = level; do while ((temp = curr->forward[l])!=header) curr = temp; while (--l >= 0); return temp==header ? 0 : temp; } SkipBagNodePtr SkipBag::pred(SkipBagNodePtr t) { SkipBagNodePtr temp, curr = (SkipBagNodePtr) header; int l = level; do while ((temp = curr->forward[l])!=t) curr = temp; while (--l >= 0); return curr == header ? 0 : curr; } void SkipBag::_kill() { SkipBagNode *p = this->header->forward[0]; while (p != header) { SkipBagNodePtr q = p->forward[0]; delete p; p = q; } } void SkipBag::clear() { SkipBagNodePtr *buffer_start = header->forward; SkipBagNodePtr *trav = &header->forward[level+1]; _kill(); count = 0; while (trav > buffer_start) *--trav = (SkipBagNodePtr)header; } Pix SkipBag::seek( key, Pix i) { SkipBagNodePtr temp; SkipBagNode *curr = header; int l = level; if (i) curr = (SkipBagNode *)i; do { while ((temp = curr->forward[l])!=header && CMP(temp->item, key) < 0) curr = temp; } while (--l >= 0); if (CMP(temp->item, key) != 0) return 0; else { return Pix(temp); } } int SkipBag::nof( item) { int n = 0; SkipBagNodePtr t = (SkipBagNodePtr)(seek(item)); if (t != 0) { do { ++n; t = succ(t); } while (t != 0 && EQ(item, t->item)); } return n; } void SkipBag::remove( key) { Pix t = seek(key); while (t != 0) { del(key); t = seek(key); } } /* * random function for probabilistic balancing * * Hardwired for p = .25. Not too flexible, * but fast. Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */ int SkipBag::random_level (void) { int rlevel = 0; int b; do { b = random_bits & 3L; if (!b) rlevel++; random_bits >>= 2; if (--randoms_left == 0) { random_bits = gen->asLong(); randoms_left = BITS_IN_RANDOM / 2; }; } while (!b); return rlevel > max_levels ? max_levels : rlevel; } int SkipBag::OK() { int v = 1; if (header == 0) v = 0; else { int n = 0; SkipBagNodePtr trail = leftmost(); SkipBagNodePtr t = 0; if (trail) t = succ(trail); if (t) n++; while (t != 0) { ++n; v &= CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v; } SkipBaginit::SkipBaginit() { if (!count) SkipBag::gen = new MLCG(time(0)); count++; } SkipBaginit::~SkipBaginit() { count--; if (!count) delete SkipBag::gen; }