// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1991 Free Software Foundation This file is part of the GNU C++ Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __GNUG__ #pragma implementation #endif #include #include #include "..SkipMap.h" /* * Bags implemented via William Pugh SkipList algorithms. * CACM, June 1990, p 668-676. * */ MLCG* SkipMap::gen = 0; int SkipMapinit::count = 0; static int countbits(long bits) { int n = 0; while(bits>>=1) n++; return n; } SkipMap::SkipMap( dflt, long size) : Map(dflt), level(0), header(new SkipMapNode (countbits(size)+1)), max_levels (countbits(size)+1), random_bits(gen->asLong()), randoms_left(BITS_IN_RANDOM / 2) { SkipMapNodePtr *buffer_start = header->forward; SkipMapNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (SkipMapNodePtr) header; } SkipMap::SkipMap(SkipMap& b) : Map(b.def), level (0), header (new SkipMapNode (b.max_levels)), max_levels (b.max_levels), random_bits (gen->asLong()), randoms_left (BITS_IN_RANDOM / 2) { SkipMapNodePtr *buffer_start = header->forward; SkipMapNodePtr *trav = &header->forward[max_levels]; count = 0; while (trav > buffer_start) *--trav = (SkipMapNodePtr)header; for (SkipMapNodePtr t = b.leftmost(); t; t = b.succ(t)) (*this)[t->item] = t->cont; } & SkipMap::operator [] ( item) { SkipMapNodePtr *update = new SkipMapNodePtr[max_levels+1]; SkipMapNodePtr curr = (SkipMapNodePtr) this->header; int l = level; SkipMapNodePtr temp; do { while ((temp = curr->forward[l])!=header && CMP(temp->item, item) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (temp != header && CMP(temp->item, item) == 0) { delete update; return temp->cont; } if ((l = random_level ()) > level) { l = ++level; update[l] = (SkipMapNodePtr)header; }; temp = new RealSkipMapNode (item, def, l); SkipMapNodePtr *temp_forward = temp->forward; do { SkipMapNodePtr *curr_forward = update[l]->forward; temp_forward[l] = curr_forward[l]; curr_forward[l] = temp; } while (--l >= 0); count++; delete update; return temp->cont; } void SkipMap::del( key) { int l = level; int curr_level = level; SkipMapNodePtr *update = new SkipMapNodePtr[max_levels+1]; SkipMapNodePtr curr = (SkipMapNodePtr)header; SkipMapNodePtr temp; do { while ((temp = curr->forward[l])!=header && CMP(temp->item,key) < 0) curr = temp; update[l] = curr; } while (--l >= 0); if (CMP(temp->item,key)==0) { SkipMapNodePtr *temp_forward = temp->forward; for (l = 0; l <= curr_level && (curr = update[l])->forward[l] == temp; l++) curr->forward[l] = temp_forward[l]; delete temp; SkipMapNodePtr *forward = header->forward; while (forward[curr_level]==header && curr_level > 0) curr_level--; level = curr_level; count--; delete update; return; } } SkipMapNodePtr SkipMap::rightmost() { SkipMapNodePtr temp; SkipMapNode* curr = header; int l = level; do while ((temp = curr->forward[l])!=header) curr = temp; while (--l >= 0); return temp==header ? 0 : temp; } SkipMapNodePtr SkipMap::pred(SkipMapNodePtr t) { SkipMapNodePtr temp, curr = (SkipMapNodePtr) header; int l = level; do while ((temp = curr->forward[l])!=t) curr = temp; while (--l >= 0); return curr == header ? 0 : curr; } void SkipMap::_kill() { SkipMapNode *p = this->header->forward[0]; while (p != header) { SkipMapNodePtr q = p->forward[0]; delete p; p = q; } } void SkipMap::clear() { SkipMapNodePtr *buffer_start = header->forward; SkipMapNodePtr *trav = &header->forward[level+1]; _kill(); count = 0; while (trav > buffer_start) *--trav = (SkipMapNodePtr)header; } Pix SkipMap::seek( key) { SkipMapNodePtr temp; SkipMapNode *curr = header; int l = level; do { while ((temp = curr->forward[l])!=header && CMP(temp->item, key) < 0) curr = temp; } while (--l >= 0); if (CMP(temp->item, key) != 0) return 0; else { return Pix(temp); } } /* * random function for probabilistic balancing * * Hardwired for p = .25. Not too flexible, * but fast. Changing this would require a constructor * that would accept a different value for p, etc. * Perhaps someone else would like to implement this? * */ int SkipMap::random_level (void) { int rlevel = 0; int b; do { b = random_bits & 3L; if (!b) rlevel++; random_bits >>= 2; if (--randoms_left == 0) { random_bits = gen->asLong(); randoms_left = BITS_IN_RANDOM / 2; }; } while (!b); return rlevel > max_levels ? max_levels : rlevel; } int SkipMap::OK() { int v = 1; if (header == 0) v = 0; else { int n = 0; SkipMapNodePtr trail = leftmost(); SkipMapNodePtr t = 0; if (trail) t = succ(trail); if (t) n++; while (t != 0) { ++n; v &= CMP(trail->item, t->item) < 0; trail = t; t = succ(t); } v &= n == count; } if (!v) error("invariant failure"); return v; } SkipMapinit::SkipMapinit() { if (!count) SkipMap::gen = new MLCG(time(0)); count++; } SkipMapinit::~SkipMapinit() { count--; if (!count) delete SkipMap::gen; }