// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of the GNU C++ Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _SplayMap_h #ifdef __GNUG__ #pragma interface #endif #define _SplayMap_h 1 #include "..Map.h" #ifndef _SplayNode #define _SplayNode 1 struct SplayNode { SplayNode* lt; SplayNode* rt; SplayNode* par; item; cont; SplayNode( h, c, SplayNode* l=0, SplayNode* r=0); ~SplayNode(); }; inline SplayNode::SplayNode( h, c, SplayNode* l, SplayNode* r) :item(h), cont(c), lt(l), rt(r), par(0) {} inline SplayNode::~SplayNode() {} typedef SplayNode* SplayNodePtr; #endif class SplayMap : public Map { protected: SplayNode* root; SplayNode* leftmost(); SplayNode* rightmost(); SplayNode* pred(SplayNode* t); SplayNode* succ(SplayNode* t); void _kill(SplayNode* t); SplayNode* _copy(SplayNode* t); public: SplayMap( dflt); SplayMap(SplayMap& a); ~SplayMap(); & operator [] ( key); void del( key); Pix first(); void next(Pix& i); & key(Pix i); & contents(Pix i); Pix seek( key); int contains( key); void clear(); Pix last(); void prev(Pix& i); int OK(); }; inline SplayMap::~SplayMap() { _kill(root); } inline SplayMap::SplayMap( dflt) :Map(dflt) { root = 0; } inline SplayMap::SplayMap(SplayMap& b) :Map(b.def) { count = b.count; root = _copy(b.root); } inline Pix SplayMap::first() { return Pix(leftmost()); } inline Pix SplayMap::last() { return Pix(rightmost()); } inline void SplayMap::next(Pix& i) { if (i != 0) i = Pix(succ((SplayNode*)i)); } inline void SplayMap::prev(Pix& i) { if (i != 0) i = Pix(pred((SplayNode*)i)); } inline & SplayMap::key (Pix i) { if (i == 0) error("null Pix"); return ((SplayNode*)i)->item; } inline & SplayMap::contents (Pix i) { if (i == 0) error("null Pix"); return ((SplayNode*)i)->cont; } inline void SplayMap::clear() { _kill(root); count = 0; root = 0; } inline int SplayMap::contains( key) { return seek(key) != 0; } #endif