// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of the GNU C++ Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _SplaySet_h #ifdef __GNUG__ #pragma interface #endif #define _SplaySet_h 1 #include ".Set.h" #include ".SplayNode.h" class SplaySet : public Set { protected: SplayNode* root; SplayNode* leftmost(); SplayNode* rightmost(); SplayNode* pred(SplayNode* t); SplayNode* succ(SplayNode* t); void _kill(SplayNode* t); SplayNode* _copy(SplayNode* t); public: SplaySet(); SplaySet(SplaySet& a); ~SplaySet(); Pix add( item); void del( item); int contains( item); void clear(); Pix first(); void next(Pix& i); & operator () (Pix i); Pix seek( item); Pix last(); void prev(Pix& i); SplaySet& operator = (const SplaySet& b); void operator |= (SplaySet& b); void operator -= (SplaySet& b); void operator &= (SplaySet& b); int operator == (SplaySet& b); int operator != (SplaySet& b); int operator <= (SplaySet& b); int OK(); }; inline SplaySet::~SplaySet() { _kill(root); } inline SplaySet::SplaySet() { root = 0; count = 0; } inline SplaySet::SplaySet(SplaySet& b) { count = b.count; root = _copy(b.root); } inline SplaySet& SplaySet::operator = (const SplaySet& b) { if (this != &b) { _kill (root); count = b.count; root = _copy (b.root); } return *this; } inline int SplaySet::operator != (SplaySet& b) { return ! (*this == b); } inline Pix SplaySet::first() { return Pix(leftmost()); } inline Pix SplaySet::last() { return Pix(rightmost()); } inline void SplaySet::next(Pix& i) { if (i != 0) i = Pix(succ((SplayNode*)i)); } inline void SplaySet::prev(Pix& i) { if (i != 0) i = Pix(pred((SplayNode*)i)); } inline & SplaySet::operator () (Pix i) { if (i == 0) error("null Pix"); return ((SplayNode*)i)->item; } inline void SplaySet::clear() { _kill(root); count = 0; root = 0; } inline int SplaySet::contains( key) { return seek(key) != 0; } #endif